Saturday, July 30, 2011

On The Table Now - Something Old, Something New

Lots of things On the Table just now and not many of the finished.

I just finished 3 Assassins that had been sitting around for ages. I'll write them up in a separate epic post later.

Also sitting on the table, are the old Warsmith. I am still having a hard time getting my head around how I want to do his servo harness. I have his backpack down. I trimmed the little antenna on top and replaced it with, what I feel is, a fitting Chaos icon. You'll see it later when it is finished but it is the skull with the half mechanical side. I am going to use servo arms in some form, but I am having problems hanging my hat on any one configuration.Ultimately, it does not matter as it is just going to represent a daemon weapon, but I still want to get it just right and that is causing me to fret.

The painted terminator that is missing an arm is waiting to be magnetized so he can cary a heavy flamer or a autocannon. Since I am only going to have a few termies, I want to be able to swap the weapons out without having to buy, paint and store extra dudes. I have the bits. I am just waiting for the muse to strike and to be in the mood to paint IW terminators.

I was crazy for magnetizing stuff years ago thinking it would save me money. Turns out, I pretty much used everything in one configuration and the magnets were pointless. All they did was to add time to my set up as I had to dig for the right arm and fit it to the right guy 30 times before I could play. It suited me at the time but no longer.

There is also the less tangible hindrance it gives to the emotional bond between me and my TMM. you lose the personality that a TMM has when ou can just rip his arm off and make him what you want. He stops being the avatar of a Space Marine and starts being a representation of the rules. I like it when I am forced to remove a dead guy and it is a tough choice between two models. Not because of differences in wargear but because I like them both and "people."


Tucked under the shelf is a rhino that I need to bang out at some point. It too has been sitting on the table for too damned long.

Also on the bench for what seems like forever, is that headless assault marine. He has been in progress for a year and on the bench for 6 months or so. I should have just banged him out when I was doing the Grey Knights (more on them next), but didn't. I don't know why he is so often overlooked. I need to buckle down and get him done. I have some Sargents in the process of stripping (that might make a good article down the road) so he will likely get done with them.

Cheah, and pigs might fly out of my butt.

Grey Knights. I promised your GK next and, darn it, I deliver. I started Grey Knights 3 or 4 years ago back when they were Daemonhunters just for a lark and to challenge my painting skills. I painted up 8 termies or so, a dozen power armored GK and lots of special weapons. Even though it was about 30 models, when I count my Blood Angel vehicles, it ended up being about 2,000 points.

With the advent of the new codex, there came new models and this time they are plastic! The new plastic kit comes with loads of options and just like with the Warsmith, with too many options I go into total brainlock. I magnetized the backpacks so they can be a Strike or Intercept Squad by changing one bit. The next choices is what to equip them with. I want to try the new option taht I don't have like the nemesis daemon hammer, nemesis warding staff and the psylincer. Magnets may be involved.

Off in the wings is a Dark Angel Captain that I picked up for cheep and painted red. It's just an interesting side project.

Front and center are some old school Iron Warriors that I got for cheep off of Bartertown for cheep. It was $20 for 12 of them or so. There are some classic models in there. I am particularly excited about the Las Cannon guy. These guy will get a write up when they are finished (which should be soon).

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