...is being one!
I picked this book up at Borders on a trip to Portland last year after hearing the d6 Generation reviewed it. It sounded great! I had been waiting for "Space Marine the RPG" since I got into 40k. This book was like a dream come true. I read the crap out of but never sat down and rolled dice due to lack of folk that are interested.
I'd do a review but the kids at Bolter and Chainsword covered it better than anyone could. Also, there is a video from the Fantasy Flight kids that covers all the bases:
What makes this game great? First, Space Marines. Nuff said. They are the last work in furious armored death and it is nevermore apparent than it is in this game. Next to a Dark Heresy character, a Space Marine is almost ridiculously unstoppable like Superman next to an ant. The down side is that a Space Marine is going to be outnumbered regularly. when they are outclassed, it is by orders of magnitude.
What else does this game have going for it? Not much. It is a pretty standard system using d10s. There are traits, skills and perks. It is fairly complex and allows for detailed character creation without getting to bogged down in the minutiae of rolling on 12 tables to get a background. That being said, I think they boiled down the Chapters to cliches.
I posted an ad for a gaming group (it only stays up for a few weeks so I doubt it will still be up when you read this) and am going to check out an established Deathwatch game that runs Saturdays at a FLGS.
I can't wait to play!