Saturday, October 8, 2016

Finished - Deathwatch Specialists

From left to right, Shotgun and Storm Shield, Infernus Heavy Bolter and Power Fist/Lightning Claw Marines. 

Swapping the Bolter for a Shotgun is free and the Storm Shield only costs 10 points. I really like the look of the Breacher Marines from Forge World and want to make my own with these sexy tower shields. I like the idea of a Marine that wants to get up close to use the Shotgun but also is smart enough to not want to die first. 

I want as many of the Infernus Heavy Bolters as I can get. They are move-and-shoot Heavy Bolters and Heavy Flamers. Best of all, the Heavy Bolters shoot at full range rather than the 18" of previous editions and the Heavy Flamers are not one-shot like I thought they would be. You can also add in Hellfire shells for 5 points if you want to be able to take down those high Toughness creatures like the Carnifex and the Wraithlord. This is my new favorite weapon perhaps of all time. 

Up last if my favorite combination of weapons if it is possible to take them. Because of the way the Speacilist Weapon rule is phrased, other weapons with that rule add an addition Attack even if they are not the same weapon. Using Power Fist and Lightning Claw give you versatility depending on what you are facing. I knew that I wanted to do this on my Black Shield as his special rule only work in Close Combat to double the number of attacks in special circumstances. It would have been more useful if it also worked at range too. Since it does not, I am absolutely kitting them out for close combat. I forget how splitting Attacks works in this edition, but at least I have the option of attacking at Initiative or last with S 8. My plan for the other Black Shield is for Thunder Hammer and Lightning Claw for the same purposes, but I'll likely proxy it with a Power Weapon for aesthetic reasons.

I just need to finish Chapter pauldrons for these Marines.

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