On the table now are three more Deathwatch members. This time they will be a White Scars Vet with Power Weapon and Bolter, a Black Templar Vet with a Combi-melta and CCW and a Salamander with Heavy Thunder Hammer, from left to right. I think that I may want to magnetize the Salamander so he can be a Vanguard Marine. That will save me from having to make duplicate models even though Vanguard can't have Heavy Thunderhammers.
To which I ask, "Why?"
Why restrict the Heavy Thunder Hammers to just Veterans? It seems that Terminators, Vanguard, Watch Captains or Bikes could use them as options. Even if there were not bits available, they would make interesting conversion opportunities. To just not have them available seems odd.
The Heavy Thunder Hammer (HTH) is a bit of a rules anomaly too. It is the same cost as a regular Thunder Hammer (30 points). For this you lose the ability to equip another weapon (because of two-handed), S 10, and gain the Insta-death rule on 6s to wound. Seems fishy as most things are already insta-killed by S 10 anyway and the few things that are S 6 and higher are not really worth bringing special Wargear for.