 It has been about a month since I acquired the terminal Frostgrave bug and I have yet to even play a game!I have spent the time waiting for the host to prepare the game board by painting some of the Zombicide: Black Plague minis for my warband. I don't know that I would have ever found the motivation to paint these minis if it were not for Frostgrave.
It has been about a month since I acquired the terminal Frostgrave bug and I have yet to even play a game!I have spent the time waiting for the host to prepare the game board by painting some of the Zombicide: Black Plague minis for my warband. I don't know that I would have ever found the motivation to paint these minis if it were not for Frostgrave.I have already talked about my spells, so how about warband composition.
 Tim the Enchanter is running the show and his Apprentice is Milo in the pointed hat next to him. I picked two ranged folk Arya the Huntress and “Deadeye” Joyce Dahl with the crossbow. In addition, since my Wizard and Apprentice are armed with crossbows since they really lack good ranged attacks compared to the damage-dealing Elementalists. Backing up the ranged contingent are the thugs of Candy, Bruce the knight of insufficient light, and Bruenor Stonebreaker each just carrying a single hand weapon despite Bruce having two axes and Candy having a dagger tied to her apron strings. The heavy hitter is the Infantrymen known only as the Ax Man armed with a two-handed weapon. I have two thieves for the smash and dash named Locke de Carr (in purple) and Brother Joe (with the green hood and torch). I also have minis for Completely-Headless Carl for the "Raise Zombie" spell and the Gmork for when I get a kennel. If you are keeping track, that is 12 members which is the maximum that I can see.
Tim the Enchanter is running the show and his Apprentice is Milo in the pointed hat next to him. I picked two ranged folk Arya the Huntress and “Deadeye” Joyce Dahl with the crossbow. In addition, since my Wizard and Apprentice are armed with crossbows since they really lack good ranged attacks compared to the damage-dealing Elementalists. Backing up the ranged contingent are the thugs of Candy, Bruce the knight of insufficient light, and Bruenor Stonebreaker each just carrying a single hand weapon despite Bruce having two axes and Candy having a dagger tied to her apron strings. The heavy hitter is the Infantrymen known only as the Ax Man armed with a two-handed weapon. I have two thieves for the smash and dash named Locke de Carr (in purple) and Brother Joe (with the green hood and torch). I also have minis for Completely-Headless Carl for the "Raise Zombie" spell and the Gmork for when I get a kennel. If you are keeping track, that is 12 members which is the maximum that I can see. 
 

